Section 1.3 Geometry on Surfaces: A First Look
Think for a minute about the space we live in. Think about objects that live in our space. Do the features of objects change when they move around in our space? If I pick up this paper and move it across the room, will it shrink? Will it become a broom? If you draw a triangle on this page, the angles of the triangle will add to 180^\circ\text{.} In fact, any triangle drawn anywhere on the page has this property. Euclidean geometry on this flat page (a portion of the plane) is homogeneous: the local geometry of the plane is the same at all points. Our three-dimensional space appears to be homogeneous as well. This is nice, for it means that if we buy a 5 ft^3 freezer at the appliance store, it doesn't shrink to 0.5 ft^3 when we get it home. A sphere is another example of a homogenous surface. A two-dimensional bug living on the surface of a sphere could not tell the difference (geometrically) between any two points on the sphere. The surface of a donut in three-dimensional space (see Figure 1.3.1) is not homogeneous, and a two-dimensional bug living on this surface could tell the difference between various points. One approach to discovering differences in geometry involves triangles.Example 1.3.4. The Flat Torus.
Consider again the world of Figure 1.1.2. This world is called a flat torus. At every spot in this world, the pilot of the ship would report flat surroundings (triangle angles add to 180^\circ). Unlike the donut surface living in three dimensions, the flat torus is homogeneous. Locally, geometry is the same at every point, and thanks to a triangle check, this geometry is Euclidean. But the world as a whole is much different than the Euclidean plane. For instance, if the pilot of the ship has a powerful enough telescope, he'd be able to see the back of his ship. Of course, if the ship had windows just so, he'd be able to see the back of his head. The flat torus is a finite, Euclidean two-dimensional world without any boundary.
Example 1.3.5. Coneland.
Here we build cones from flat wedges, and measure angles of some triangles.
- Begin with a circular disk with a wedge removed, like a pizza missing a slice or two. Joining the two radial edges produces a cone. Try it with a cone of your own to make sure it works. Now, with the cone flat again, pick three points, labeled A\text{,} B\text{,} and C\text{,} such that C is on the radial edge. This means that in this flattened version of the cone, point C actually appears twice: once on each radial edge, as in Figure 1.3.6. These two representatives for C should get identified when you join the radial edges.
- Draw the segments connecting the three points. You should get a triangle with the tip of the cone in its interior. (This triangle should actually look like a triangle if you re-form the cone.) If you don't get the tip of the cone on the inside of the triangle, adjust the points accordingly.
- With your protractor, carefully measure the angle \theta subtended by the circular sector. To emphasize \theta's role in the shape of the cone, we let S(\theta) denote the cone surface determined by \theta\text{.}
- With your protractor, carefully measure the three angles of your triangle. The angle at point C is the sum of the angles formed by the triangle legs and the radial segments. Let \Delta denote the sum of these three angles.
- State a conjecture about the relationship between the angle \theta and \Delta\text{,} the sum of the angles of the triangle. Your conjecture can be in the form of an equation. Then prove your conjecture. Hint: if you draw a segment connecting the 2 copies of point C\text{,} what is the angle sum of the quadrilateral ABCC\text{?}
Example 1.3.7. Saddleland.
Repeat the previous exercise but with circle wedges having \theta > 2\pi\text{.} Identifying the radial edges in this case produces a saddle-shaped surface. [To create such a circle wedge we can tape together two wedges of equal radius. One idea: Start with a disk with one radial cut, and a wedge of equal radius. Tape one radial edge of the wedge to one of the slit radial edges of the disk. Then, identifying the other radial edges should produce Saddleland.]
Example 1.3.9. A non-Euclidean surface.
Consider the surface obtained by identifying the edges of the hexagon as indicated in Figure 1.3.8. In particular, the edges are matched according to their labels and arrow orientation. So, if a ship flies off the hexagonal screen at a spot on the edge marked a\text{,} say, then it reappears at the matching spot on the other edge marked a\text{.}
Suppose the pilot of a ship wants to fly around one of the corners of the hexagon. If she begins at point H\text{,} say, and flies counterclockwise around the upper right corner as indicated in the diagram, she would fly off the screen at the top near the start of an a edge. So, as she made her journey, she would reappear in the lower left corner near the start of the other a edge. Continuing around she would complete her journey after circling this second corner.
However, the angle of each corner is 120^\circ\text{,} and gluing them together will create a cone point, as pictured below. Similarly, she would find that the other corners of the hexagon meet in groups of two, creating two additional cone points. As with the Coneland Example 1.3.5, the pilot can distinguish a corner point from an interior point here. She can look at triangles: a triangle containing one of the cone points will have angle sum greater than 180^\circ\text{;} any other triangle will have angle sum equal to 180^\circ\text{.}
So the surface is not homogeneous, if it is drawn in the plane. However, the surface does admit a homogeneous geometry. We can get rid of the cone points if we can increase each corner angle of the hexagon to 180^\circ\text{.} Then, two corners would come together to form a perfect 360^\circ patch about the point.
But how can we increase the corner angles? Put the hexagon on the sphere! Imagine stretching the hexagon onto the northern hemisphere of a sphere (see Figure 1.3.10). In this case we can think of the 6 points of our hexagon as lying on the equator. Then each corner angle is 180^\circ\text{,} each edge is still a line (geodesic), and when we glue the edges, each pair of corner angles adds up to exactly 360^\circ\text{,} so the surface is homogeneous. The homogeneous geometry of this surface is the geometry of the sphere (elliptic geometry), not the geometry of the plane (Euclidean geometry).
Exercises Exercises
1.
Work through the Coneland Example 1.3.5.
2.
Work through the Saddleland Example 1.3.7.
3.
Circumference vs Radius in Coneland and Saddleland. In addition to triangles, a two-dimensional bug can use circles to screen for different geometries. In particular, a bug can study the relationship between the radius and the circumference of a circle. To make sure we think like the bug, here's how we define a circle on a surface: Given a point P on the surface, and a real number r> 0\text{,} the circle centered at P with radius r is the set of all points r units away from P\text{,} where the distance between two points is the length of the shortest path connecting them (the geodesic).
- Pick your favorite circle in the plane. What is the relationship between the circle's radius and circumference? Is your answer true for any circle in the plane?
- Consider the Coneland surface of Example 1.3.5. Construct a circle centered at the tip of the cone and derive a relationship between its circumference and its radius. Is C = 2\pi r here? If not, which is true: C > 2\pi r or C \lt 2\pi r\text{?}
- Consider the Saddleland surface of Example 1.3.7. Construct a circle centered at the tip of the saddle and derive a relationship between its circumference and its radius. Is C = 2\pi r here? If not, which is true: C > 2\pi r or C \lt 2\pi r\text{?}